507 events found.

QEF Thematic Network (QTN)—Workshops of STEAM Education Resource Hub

QEF Thematic Network (QTN)—Workshops of STEAM Education Resource Hub 11/10/2023 – 07/06/2024 Name of Event: QEF Thematic Network—Workshops of STEAM Education Resource Hub Venue: Fung Kai Liu Yun-Sum Memorial School, No. 1 Wah Ming Estate, Phase I, Fanling, New Territories Buddhist Ho Nam Kam College, No.3 Ko Chiu Road, NKIL 5915, Yau Tong, Kowloon Hong … Continue reading "QEF Thematic Network (QTN)—Workshops of STEAM Education Resource Hub"

The Joseph Needham Foundation for Science and Civilisation- Public Lectures on STEAM Education

Venue: The lectures will be conducted in the Lecture Hall of Hong Kong Science Museum. Description: This series of lectures is co-organised by the Joseph Needham Foundation for Science and Civilisation (JNFSC), the Education Bureau, the Hong Kong Academy of Sciences and the Hong Kong Science Museum, with the aims to promote Science, Technology, Engineering, … Continue reading "The Joseph Needham Foundation for Science and Civilisation- Public Lectures on STEAM Education"

STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (New)

Venue: Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon Description: To facilitate participants to enhance students’ design and make skills through application of the commonly used tools and equipment in STEAM learning activities . To facilitate participants to promote STEAM education in schools. Event Details

Briefing on the Production of Apparel and the Application of STEAM (Re-run)

Venue: Room ST111, The Hong Kong Polytechnic University Description: This is a newly organised training programme with the following objectives: To introduce the curriculum framework of Technology and Living (Fashion, Clothing and Textiles) and fashion design and textile technology related programmes at The Hong Kong Polytechnic University. To introduce the production and design process of … Continue reading "Briefing on the Production of Apparel and the Application of STEAM (Re-run)"

STEAM Education Learning, Teaching and Assessment Series: Using Scratch 3.0 to Develop Computational Thinking among Upper Primary Students (Zoom workshop and online self-learning course) (Re-run)

Venue: Online via Zoom Description: To develop participants’ understanding of Scratch programming To develop participants’ understanding of the basic programming structure and concepts To enhance participants’ pedagogical knowledge of using Scratch to develop computational thinking among upper primary students Event Details