507 events found.

STEAM Education Learning, Teaching and Assessment Series: Workshop on Using App Inventor to Develop Computational Thinking among Upper Primary Students [Re-run]

Venue: STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To develop participants’ understanding of programming with App Inventor To enhance participants’ pedagogical knowledge of using App Inventor to develop computational thinking among upper primary students To facilitate participants to promote STEAM education in school through teaching coding … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on Using App Inventor to Develop Computational Thinking among Upper Primary Students [Re-run]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on Computational Thinking and Unplugged Activities – online course [Re-run]

Venue: Online via Zoom Description: To enhance participants’ understanding of computational thinking and programming concept To enhance participants’ pedagogical knowledge of using unplugged activities to develop students’ computational thinking To facilitate participants to promote STEAM education in school through teaching coding Event Details

STEAM Education Enriching Knowledge Series: Learning and Teaching Strategies of Electronic Components & Circuit Basics and Practical Workshop (Refreshed)

Venue: Maker Space, Room 109, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To enhance participants’ pedagogical knowledge in teaching electronic components and circuit basics To facilitate participants to promote STEAM education in schools through related learning activities   Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (English Language Subject) [Re-run]

Venue: STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in English Language subject. To facilitate participants to promote STEAM education in school through coding education. Event Details

Innovation and Technology Seminar – The Journey of Soybean Research (New)

Venue: LT3, Yasumoto International Academic Park, CUHK Description: The lecture of the “From Soybean Homecoming to Soybean Tiangong Voyage” will be delivered by Professor Lam Hon-ming, MH of The Chinese University of Hong Kong; and schools’ experience in promoting STEAM education through soybean cultivation activities and soybean-themed activities will be shared by some secondary teachers … Continue reading "Innovation and Technology Seminar – The Journey of Soybean Research (New)"

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (Mathematics) [Re-run]

Venue: STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in Mathematics. To facilitate participants to promote STEAM education in school through coding education. Event Details

STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (Re-run)

Venue: Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon Description: To facilitate participants to enhance students’ design and make skills through application of the commonly used tools and equipment in STEAM learning activities . To facilitate participants to promote STEAM education in schools. Event Details

“Active Students, Active People” (ASAP) Campaign MVPA60 Mobile Application Design Competition

To tie in with the World Health Organisation (WHO)’s recommendation that children and adolescents aged 5-17 should accumulate at least an average of 60 minutes daily of moderate- to vigorous-intensity physical activities (i.e. MVPA60) across the week, the Education Bureau (EDB) included the recommendation as one of the directions of the Physical Education (PE) curriculum … Continue reading "“Active Students, Active People” (ASAP) Campaign MVPA60 Mobile Application Design Competition"