555 events found.

STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (New)

Venue: Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon Description: To facilitate participants to enhance students’ design and make skills through application of the commonly used tools and equipment in STEAM learning activities . To facilitate participants to promote STEAM education in schools. Event Details

Briefing on the Production of Apparel and the Application of STEAM (Re-run)

Venue: Room ST111, The Hong Kong Polytechnic University Description: This is a newly organised training programme with the following objectives: To introduce the curriculum framework of Technology and Living (Fashion, Clothing and Textiles) and fashion design and textile technology related programmes at The Hong Kong Polytechnic University. To introduce the production and design process of … Continue reading "Briefing on the Production of Apparel and the Application of STEAM (Re-run)"

STEAM Education Learning, Teaching and Assessment Series: Using Scratch 3.0 to Develop Computational Thinking among Upper Primary Students (Zoom workshop and online self-learning course) (Re-run)

Venue: Online via Zoom Description: To develop participants’ understanding of Scratch programming To develop participants’ understanding of the basic programming structure and concepts To enhance participants’ pedagogical knowledge of using Scratch to develop computational thinking among upper primary students Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (General Studies) [Refreshed]

Venue: STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon   Description: To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in General Studies. 2. To facilitate participants to promote STEAM education in school through coding education.   Event Details