Date:

16 April 2024


Title:

Assessment for Learning for the Senior Secondary Technology and Living Curriculum (Re-run)


Venue:

Room W107, 1/F, West Block, Kowloon Tong Education Services Centre 

Description:

1. To enhance participants’ understanding of the aims and design principles of assessments for quality learning and teaching
2. To enhance participants’ understanding of the skills in designing and developing assessment criteria for different types of assessments
3. To facilitate participants to promote STEAM education in schools through teaching TL


Event Details

Date:

15 April 2024


Title:

Learning and Teaching Strategies for the Senior Secondary Technology and Living Curriculum (Re-run)


Venue:

Room W420, 4/F, Kowloon Tong Education Services Centre, 19 Suffolk Road, Kowloon Tong

Description:

1. To enhance participants’ understanding of the guiding principles behind and pedagogies in teaching senior secondary TL to cater for learner diversity
2. To facilitate participants to promote STEAM education in schools through teaching TL


Event Details

Date:

25 March 2024


Title:

STEAM Education Enriching Knowledge Series: Webinar on Application of Building Information Modelling (BIM) Technology in the Smart City Development (New)


Venue:

Online mode via Zoom 

Description:

  1. To enhance participants’ understanding about Building Information Modelling (BIM) Technology and its application in industries
  2. To facilitate participants to promote STEAM education in schools

Event Details

Date:

22 March 2024 / 5 April 2024 / 16 April 2024 / 23 April 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch with Micro:bit to develop Computational Thinking among Upper Primary Students [Re-run]


Venue:

Digital Interactive Laboratory, 2/F, HKU Main Library, the University of Hong Kong / Room 126, 1/F, Hong Kong Productivity Council Building, 78 Tat Chee Avenue, Kowloon Tong 


Description:

  1. To deepen participants’ understanding on the knowledge and the concept of computational thinking in coding education with reference to the guideline of “Computational Thinking – Coding Education: Supplement to the Primary Curriculum” (Primary) 2020 and the content of the “Enriched Module on Coding Education for Upper Primary Level” (Enriched Module);
  2. To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with using Scratch with Micro:bit;
  3. To enhance participants’ ability to integrate coding in designing practical solutions and develop their understanding of the systematic problem solving procedures; and
  4. To develop positive values and attitudes among participants in ethical use of technology.

Event Details

Date:

20 March 2024 / 11 April 2024 / 17 April 2024 / 25 April 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit to develop Computational Thinking among Upper Primary Students [Re-run]

Venue:

Digital Interactive Laboratory, 2/F, HKU Main Library, the University of Hong Kong / Room 126, 1/F, Hong Kong Productivity Council Building, 78 Tat Chee Avenue, Kowloon Tong 


Description:

  1. To deepen participants’ understanding on the knowledge and the concept of computational thinking in coding education with reference to the guideline of “Computational Thinking – Coding Education: Supplement to the Primary Curriculum” (Primary) 2020 and the content of the “Enriched Module on Coding Education for Upper Primary Level” (Enriched Module);
  2. To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with the use of micro:bit;
  3. To enhance participants’ ability to integrate coding in designing practical solutions and develop their understanding of the systematic problem solving procedures; and
  4. To develop positive values and attitudes among participants in ethical use of technology.

Event Details

Gifted Education Fund: Off-school Advanced Learning Programmes (2023/24)


Nurturing talents has always been a focus of EDB. We are encouraging schools to develop school-based talent pools as a way to strengthen the identification and nurturing of gifted students, as well as nominate more of them to take part in off-school gifted programmes and competitions.


The Gifted Education Fund not only supports the enhanced services of the Hong Kong Academy for Gifted Education (HKAGE), but also funds Off-school Advanced Learning Programmes (OSALPs) for gifted students. In the current school year, 12 new programmes have been rolled out. Covering such themes as STEAM (including aerospace and artificial intelligence), humanities and social science, as well as apprenticeship and entrepreneurship, these programmes are extensive and challenging. EDB is strengthening collaboration with HKAGE whose representatives will be involved in the selection process of all programmes.


Applications are now open for Off-school Advanced Learning Programmes (2023/24 school year)! Schools can make good use of their school-based talent pools and nominate gifted students for programmes that suit their needs and interests.


To know more about the programmes or to apply for them, please visit:

www.edb.gov.hk/en/curriculum-development/curriculum-area/gifted/ge_fund/gef/programme/current.html


CoolThink@JC App Inventor Student Training Workshop


The Education Bureau (EDB) has stepped up the promotion of STEAM education in primary schools for all students by launching the “Enriched Module on Coding Education for Upper Primary Level”, adopted from CoolThink@JC. Starting October 2023, the Hong Kong Jockey Club Charities Trust is partnering with MIT Hong Kong Innovation Node to further develop computational thinking education by bringing CoolThink App Inventor courses to schools and students who have not previously participated in CoolThink programme. This provides equal opportunities for every student to learn this essential 21st century skill and prepares them for a rapidly digitizing future.


The target participants are students from Primary 5 to Primary 6 (Priority will be given to students from government schools, aided schools, and Direct Subsidy Scheme (DSS) schools who have not previously participated in CoolThink). Schools interested in nominating students for the training workshop can get the details of the training workshop and apply through the following website: https://forms.gle/XRviKsFknUdt4u2s7


Details

For enquiries, please contact Ms Carman WONG of the CoolThink@JC by email to carmanw@mit.edu .

Date:

29 February 2024


Title:

“Smart City 5.0” Series: (1) Introduction to “Smart City 5.0” and Multi-subjects Sharing for Smart Teaching & Smart Learning (New)

Venue:

W134, 1/F, West Block, Education Bureau Kowloon Tong Education Services Centre, 19 Suffolk Road, Kowloon Tong, Kowloon 


Description:

  1. To enrich teachers’ knowledge on the recent development in smart city and to share the experience of applying the concept of smart city in the learning and teaching of STEAM.

Event Details

Date:

9 March 2024 / 23 March 2024


Title:

STEAM Education Enriching Knowledge Series: Learning and Teaching Strategies of Electronic Components & Circuit Basics and Practical Workshop (Refreshed)

Venue:

Maker Space, Room 109, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon 

Description:

  1. To enhance participants’ pedagogical knowledge in teaching electronic components and circuit basics
  2. To facilitate participants to promote STEAM education in schools through related learning activities

Event Details