579 events found.

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit, App Inventor and AI extension for developing Coding Education among Upper Primary School [New]

Venue: Rm 204, 2/F, Ling To Catholic Primary School, Chun Man Court, Oi Man Estate, Homantin, Kowloon Description: To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with using Micro:bit, App … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit, App Inventor and AI extension for developing Coding Education among Upper Primary School [New]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit and Artificial Intelligence (AI) extension to develop Computational Thinking among Upper Primary Students [New]

Venue: Fung Kai No.1 Primary School, No.19 Jockey Club Road, Sheung Shui, NT Description: To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with using Micro:bit and AI extension (e.g. AI … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit and Artificial Intelligence (AI) extension to develop Computational Thinking among Upper Primary Students [New]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on the Development of Artificial Intelligence Learning Activities through the “Enriched Module on Coding Education for Upper Primary Level” (Web-based learning course) [Re-run]

Venue: The course is an web-based learning course via HKEdCity Virtual Learning Environment (VLE) platform. Description: To develop participants’ understanding of the “Enriched Module on Coding Education for Upper Primary Level” and Computational Thinking Coding Education To foster participants’ understanding of programming structures and concepts To enhance participants’ understanding of Artificial Intelligence applications in Coding … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on the Development of Artificial Intelligence Learning Activities through the “Enriched Module on Coding Education for Upper Primary Level” (Web-based learning course) [Re-run]"

STEAM Education Learning, Teaching and Assessment Series: School Experience Sharing on “Enriched Module on Coding Education for Upper Primary Level” -Interdisciplinary STEAM Education Practices and Leveraging External Resources for Coding Education To Foster Students’ Computational Thinking (Webinar) [New]

Venue: Online Course   Description: To enhance participants’ ability to effectively integrate Coding Education into the Primary Science, aiming to promote students’ learning in Innovation and Technology. To reinforce participants’ proficiency in utilising external resources such as professional collaboration programs to strengthen the support for a more systematic and comprehensive implementation of Coding Education in … Continue reading "STEAM Education Learning, Teaching and Assessment Series: School Experience Sharing on “Enriched Module on Coding Education for Upper Primary Level” -Interdisciplinary STEAM Education Practices and Leveraging External Resources for Coding Education To Foster Students’ Computational Thinking (Webinar) [New]"

STEAM Education Enriching Knowledge Series: Learning and Teaching Strategies of Electronic Components & Circuit Basics and Practical Workshop (Re-run)

Venue: Maker Space, Room 109, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To enhance participants’ pedagogical knowledge in teaching electronic components and circuit basics To facilitate participants to promote STEAM education in schools through related learning activities Event Details

Professional Development Programme on Innovation and Technology – Computer Vision and Autonomous Car (Web-based Course) (New)

Venue: Online mode via Zoom Description: To introduce the applications of Computer Vision in autonomous systems (e.g., self-driving cars and robotics); To facilitate hands-on experience on Computer Vision (e.g. image segmentation or image labelling) using different tools; and To discuss the working principles of autonomous cars and provide hands-on practice in controlling an autonomous car … Continue reading "Professional Development Programme on Innovation and Technology – Computer Vision and Autonomous Car (Web-based Course) (New)"

Media and Information Literacy (MIL) Series: (5) Workshop on Creating Content Using AI Tools (New)

Venue: Room 516, 5/F, Lee Shau Kee Communication and Visual Arts Building, Hong Kong Baptist University, 5 Hereford Road, Kowloon Tong Description: To introduce the logic of AI and discuss the opportunities, risks and challenges of using AI in content creation To promote effective use of AI tools in creating content related to learning and … Continue reading "Media and Information Literacy (MIL) Series: (5) Workshop on Creating Content Using AI Tools (New)"

HydroRace Challenge 2025

The Education Bureau and the Electrical and Mechanical Services Department co-organise the “HydroRace Challenge 2025” as one of the activities in the “Innovative Engineering Education Programme for Primary and Secondary Schools” (2024/25).*  This Challenge offers our students a STEAM learning experience onhydrogen fuel, including facilitating their understanding of the development of hydrogenenergy as a strategy … Continue reading "HydroRace Challenge 2025"