502 events found.

Innovation and Technology Seminar – The Journey of Soybean Research (New)

Venue: LT3, Yasumoto International Academic Park, CUHK Description: The lecture of the “From Soybean Homecoming to Soybean Tiangong Voyage” will be delivered by Professor Lam Hon-ming, MH of The Chinese University of Hong Kong; and schools’ experience in promoting STEAM education through soybean cultivation activities and soybean-themed activities will be shared by some secondary teachers … Continue reading "Innovation and Technology Seminar – The Journey of Soybean Research (New)"

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (Mathematics) [Re-run]

Venue: STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in Mathematics. To facilitate participants to promote STEAM education in school through coding education. Event Details

STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (Re-run)

Venue: Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon Description: To facilitate participants to enhance students’ design and make skills through application of the commonly used tools and equipment in STEAM learning activities . To facilitate participants to promote STEAM education in schools. Event Details

“Active Students, Active People” (ASAP) Campaign MVPA60 Mobile Application Design Competition

To tie in with the World Health Organisation (WHO)’s recommendation that children and adolescents aged 5-17 should accumulate at least an average of 60 minutes daily of moderate- to vigorous-intensity physical activities (i.e. MVPA60) across the week, the Education Bureau (EDB) included the recommendation as one of the directions of the Physical Education (PE) curriculum … Continue reading "“Active Students, Active People” (ASAP) Campaign MVPA60 Mobile Application Design Competition"

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch with Micro:bit to develop Computational Thinking among Upper Primary Students [New]

Venue: G/F, Seminar Room, Main Library, the University of Hong Kong   / Room 126, 1/F, Hong Kong Productivity Council Building, 78 Tat Chee Avenue, Kowloon Tong Description: To deepen participants’ understanding on the knowledge and the concept of computational thinking in coding education with reference to the guideline of ” Computational Thinking – Coding … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch with Micro:bit to develop Computational Thinking among Upper Primary Students [New]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit to develop Computational Thinking among Upper Primary Students [New]

Venue: G/F, Seminar Room, Main Library, The University of Hong Kong  / Room 126, 1/F, Hong Kong Productivity Council Building, 78 Tat Chee Avenue, Kowloon Tong Description: To deepen participants’ understanding on the knowledge and the concept of computational thinking in coding education with reference to the guideline of ” Computational Thinking – Coding Education: … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit to develop Computational Thinking among Upper Primary Students [New]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch 3.0 to Develop Computational Thinking among Upper Primary Students (Zoom workshop and online self-learning course) [Re-run]

Venue: Online via Zoom and HKEdCity Virtual Learning Environment (VLE) platform Description: To develop participants’ understanding of Scratch programming To develop participants’ understanding of the basic programming structure and concepts To enhance participants’ pedagogical knowledge of using Scratch to develop computational thinking among upper primary students as depicted in the “Enriched Module on Coding Education for Upper … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch 3.0 to Develop Computational Thinking among Upper Primary Students (Zoom workshop and online self-learning course) [Re-run]"