STEAM Education Learning, Teaching and Assessment Series: Workshop on the Development of Artificial Intelligence Learning Activities through the “Enriched Module on Coding Education for Upper Primary Level” (Web-based learning course) [Re-run]

Date:

28 Apr 2025 – 13 May 2025 or 02 – 13 Jun 2025


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on the Development of Artificial Intelligence Learning Activities through the “Enriched Module on Coding Education for Upper Primary Level” (Web-based learning course) [Re-run]

Venue:

The course is an web-based learning course via HKEdCity Virtual Learning Environment (VLE) platform.

Description:

  1. To develop participants’ understanding of the “Enriched Module on Coding Education for Upper Primary Level” and Computational Thinking Coding Education
  2. To foster participants’ understanding of programming structures and concepts
  3. To enhance participants’ understanding of Artificial Intelligence applications in Coding Education

Event Details

Experience Sharing on Planning and Safety Issues of the Design and Technology Workshops (Refreshed)

Date:

11 April 2025


Title:

Experience Sharing on Planning and Safety Issues of the Design and Technology Workshops (Refreshed)


Venue:

Rm 209AB, Arts And Technology Education Centre, 145 Junction Road, Kowloon

Description:

  1. To enhance participants’ understanding of the safety issues of the school workshops.
  2. To facilitate participants in using commonly-used tools, equipment and machines safely.

Event Details

Media and Information Literacy (MIL) Series: (5) Workshop on Creating Content Using AI Tools (New)

Date:

28 March 2025


Title:

Media and Information Literacy (MIL) Series: (5) Workshop on Creating Content Using AI Tools (New)

Venue:

Room 516, 5/F, Lee Shau Kee Communication and Visual Arts Building, Hong Kong Baptist University, 5 Hereford Road, Kowloon Tong

Description:

  1. To introduce the logic of AI and discuss the opportunities, risks and challenges of using AI in content creation
  2. To promote effective use of AI tools in creating content related to learning and teaching (L&T) through hands-on practice

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch, Artificial Intelligence (AI) extension and connection with physical objects for coding to develop Computational Thinking among Upper Primary Students [New]

Date:

7 June 2025


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch, Artificial Intelligence (AI) extension and connection with physical objects for coding to develop Computational Thinking among Upper Primary Students [New]

Venue:

The Education University of Hong Kong Jockey Club Primary School, 10 Lo Ping Road, Tai Po, N.T.  

Description:

  1. To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with using Scratch, AI extension (e.g. Teachable Machine, Dancing with AI) and connection with physical objects for coding; and
  2. To enhance participants’ ability to integrate coding in designing practical solutions and develop their understanding of the systematic problem solving procedures.

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit and Artificial Intelligence (AI) extension to develop Computational Thinking among Upper Primary Students [New]

Date:

30 April 2025


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit and Artificial Intelligence (AI) extension to develop Computational Thinking among Upper Primary Students [New]

Venue:

Fung Kai No.1 Primary School, No.19 Jockey Club Road, Sheung Shui, NT

Description:

  1. To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with using Micro:bit and AI extension (e.g. AI camera); and
  2. To enhance participants’ ability to integrate coding in designing practical solutions and develop their understanding of the systematic problem solving procedures.

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit, App Inventor and AI extension for developing Coding Education among Upper Primary School [New]

Date:

9 May 2025


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit, App Inventor and AI extension for developing Coding Education among Upper Primary School [New]

Venue:

Rm 204, 2/F, Ling To Catholic Primary School, Chun Man Court, Oi Man Estate, Homantin, Kowloon 

Description:

  1. To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with using Micro:bit, App Inventor and AI extension;
  2. To enhance participants’ ability to integrate coding in designing practical solutions and develop their understanding of the systematic problem solving procedures; and
  3. To let participants experience hands-on teaching philosophies and frameworks.

Event Details

School-based Experience Sharing on Technology and Living in STEAM education (New)

Date:

10 March 2025


Title:

School-based Experience Sharing on Technology and Living in STEAM education (New)

Venue:

Room 109, 1/F, SWC Innovation Lab, Christian Alliance S W Chan Memorial College, 12 Fai Ming Road, Fanling, New Territories 

Description:

  1. To enhance participants’ understanding of promoting and implementing STEAM education through teaching HE / TL.

Event Details

Food Science behind Food Product Development in Home Economics / Technology and Living (Re-run)

Date:

13 February 2025


Title:

Food Science behind Food Product Development in Home Economics / Technology and Living (Re-run)


Venue:

2/F Nutrition and Culinary Science Lab, HKU SPACE Island South (Pokfulam) Campus, 3 Wah Lam Path, Pokfulam, Hong Kong


Description:

1. To enhance participants’ pedagogical knowledge of food science behind the food product development process and the application.
2. To facilitate participants to promote STEAM education in school through teaching food science and food product development.


Event Details

Industry Visit on Using Innovative Technologies in Food Product Development for the Care of Elders (New)

Date:

17 January 2025


Title:

Industry Visit on Using Innovative Technologies in Food Product Development for the Care of Elders (New)

Venue:

The Project Futurus, G/F, Hing Yip Centre, 72 Texaco Road, Tsuen Wan, HK


Description:

  1. To update and enrich participants’ knowledge regarding food product development, gerontechnology and care for the elders.

Event Details

Professional Development Programme on Innovation and Technology – Computer Vision and Autonomous Car (Web-based Course) (New)

Date:

29 March 2025


Title:

Professional Development Programme on Innovation and Technology – Computer Vision and Autonomous Car (Web-based Course) (New)


Venue:

Online mode via Zoom

Description:

  1. To introduce the applications of Computer Vision in autonomous systems (e.g., self-driving cars and robotics);
  2. To facilitate hands-on experience on Computer Vision (e.g. image segmentation or image labelling) using different tools; and
  3. To discuss the working principles of autonomous cars and provide hands-on practice in controlling an autonomous car via simplified neural networks or similar systems.

Event Details