STEAM Education Learning, Teaching and Assessment Series: Workshop on Computational Thinking and Unplugged Activities – online course [Refreshed]

Date:

14 November 2023


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on Computational Thinking and Unplugged Activities – online course [Refreshed]


Venue:

Online via Zoom


Description:

1. To enhance participants’ understanding of computational thinking and programming concept
2. To enhance participants’ pedagogical knowledge of using unplugged activities to develop students’ computational thinking
3. To facilitate participants to promote STEAM education in school through teaching coding

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (Mathematics) [Refreshed]

Date:

7 November 2023


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (Mathematics) [Refreshed]

Venue:

STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon 

Description:

1. To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in Mathematics.
2. To facilitate participants to promote STEAM education in school through coding education.

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Using App Inventor to Develop Computational Thinking among Upper Primary Students [Refreshed]

Date:

31 October 2023


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on Using App Inventor to Develop Computational Thinking among Upper Primary Students [Refreshed]

Venue:

STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon 

Description:

1. To develop participants’ understanding of programming with App Inventor
2. To enhance participants’ pedagogical knowledge of using App Inventor to develop computational thinking among upper primary students
3. To facilitate participants to promote STEAM education in school through teaching coding

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (General Studies) [Refreshed]

Date:

26 October 2023

5 December 2023


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (General Studies) [Refreshed]

Venue:

STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon 

Description:

1. To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in General Studies
2. To facilitate participants to promote STEAM education in school through coding education

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch 3.0 to Develop Computational Thinking among Upper Primary Students (Zoom workshop and online self-learning course) [Refreshed]

Date:

17 October 2023 – 7 November 2023

19 December 2023 – 9 January 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch 3.0 to Develop Computational Thinking among Upper Primary Students (Zoom workshop and online self-learning course) [Refreshed]

Venue:

Online

Description:

1. To develop participants’ understanding of Scratch programming

2. To develop participants’ understanding of the basic programming structure and concepts

3. To enhance participants’ pedagogical knowledge of using Scratch to develop computational thinking among upper primary students as depicted in the “Enriched Module on Coding Education for Upper Primary Level” (Primary 4)


Event Details

Media and Information Literacy (MIL) Series: (1) Seminar on Understanding the Internet, Social Media and Protection of Personal Data Privacy (New)

Date:

31 October 2023


Title:

Media and Information Literacy (MIL) Series: (1) Seminar on Understanding the Internet, Social Media and Protection of Personal Data Privacy (New)

Venue:

Hong Kong News-Expo: 2 Bridges Street, Central, Hong Kong / Online via Zoom


Description:

Through participating in this seminar, teachers can understand:

1. the influence of internet and social media and the effects of misuse of social media

2. protection of personal data privacy

Event Details

Innovative Engineering Education Programme for Primary and Secondary Schools (2023/24)

Title:

Innovative Engineering Education Programme for Primary and Secondary Schools (2023/24)


Date:

Nov 2023 to Jul 2024


Venue:

Not Applicable

Due to inclement weather on 9 October 2023, “Innovative Engineering Education for Primary and Secondary Schools (2023/24)” launching ceremony cum “Engineers on Campus” dissemination seminar has been rescheduled to 1 November 2023 at Lecture Theatre, 4/F, West Block, EDB Kowloon Tong Education Services Centre, 19 Suffolk Road, Kowloon Tong


Description:

This programme is collaboratively organised by the Education Bureau with The Hong Kong Institution of Engineers (HKIE) and The Institution of Engineering and Technology Hong Kong (IETHK).  The Programme will match schools with engineers from different professional fields who will provide advice and activities on innovative engineering education covering diversified, interesting and meaningful themes, so as to facilitate primary and secondary school students to realise the connection between engineering and I&T and its application in daily life, broaden their understanding of the engineering field, and enhance their motivation and interest in STEAM learning.


Categories:

1. ‘Back To School’ / ‘Fly High Engineering’

Mode:

  • Match schools with engineers who will offer advice on engineering education and activities (e.g. seminars, sharing), and jointly plan STEAM education activities with teachers

Themes:

  • Environmental Technology and Engineering
  • Digital Engineering
  • Engineering in Life
  • Entertainment Engineering

2. ‘Engineering ASA’

Mode:

  • Arrange engineers and students to conduct field trips, seminars and workshops for students

Themes:

  • Aerospace Technology
  • Smart Living
  • Arts Technology

Please refer to EDBCM No. 177/2023 for details and application of the programme. (The deadline of application has been extended to 6 November 2023.)

https://applications.edb.gov.hk/circular/upload/EDBCM/EDBCM23177E.pdf

QEF Thematic Network (QTN)—Workshops of STEAM Education Resource Hub

QEF Thematic Network (QTN)—Workshops of STEAM Education Resource Hub
11/10/2023 – 07/06/2024
Name of Event:
QEF Thematic Network—Workshops of STEAM Education Resource Hub
Venue:
  • Fung Kai Liu Yun-Sum Memorial School, No. 1 Wah Ming Estate, Phase I, Fanling, New Territories
  • Buddhist Ho Nam Kam College, No.3 Ko Chiu Road, NKIL 5915, Yau Tong, Kowloon
  • Hong Kong Sheng Kung Hui Bishop Hall Secondary School, 82 Hiu Kwong Street, Sau Mau Ping, Kowloon
  • Lok Sin Tong Yu Kan Hing Secondary School, 3 Fu Yue Street, Wang Tau Hom, Kowloon
  • Description:
    In 2023/24 school year, QEF sponsored 11 tertiary institutions, secondary schools and primary schools to implement QTNs, covering different subjects and themes. The QTNs aim to provide support to the participating kindergartens, primary and secondary schools and enhance professional exchanges as well as professional capacity building to facilitate continuous development of schools. Among all, 4 QTNs themed on STEAM Education and STEAM Education Resource Hub will provide support and venue for schools in the same and/or different districts to share experiences and equipment related to STEAM Education. The resource hub will organise various workshops and teachers who are interested are welcomed to enroll in these workshops.
    Details:
    Name of QTN Name of QTN Coordinator Event Schedule Course ID
    Implementing ‘Computational Thinking’ and ‘STEAM Education’ by Two Approaches cum STEAM Education Resource Hub Fung Kai Liu Yun Sum Memorial School Annex1 EI0020230440
    EI0020230451
    Robot in STEAM Education cum STEAM Education Resource Hub Buddhist Ho Nam Kam College Annex2 EI0020230441
    EI0020230465
    EI0020230466
    STEAM+AI Literacy Collaborative Programs (Public Health and Hygiene) cum STEAM Education Resource Hub HKSKH Bishop Hall Secondary School Annex3 EI0020230442
    Implementing AI in STEAM Education & Social Intelligence through Refining School-based Curriculum and Establishing Structured Professional Learning Community cum STEAM Education Resource Hub Lok Sin Tong Yu Kan Hing Secondary School Annex4 EI0020230443
    EI0020230467

    STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (New)

    Date:

    27 September 2023


    Title:

    STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (New)

    Venue:

    Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon

    Description:

    1. To facilitate participants to enhance students’ design and make skills through application of the commonly used tools and equipment in STEAM learning activities .
    2. To facilitate participants to promote STEAM education in schools.

    Event Details

    STEAM Education Enriching Knowledge Series: Workshop on Designing an Automatic Hand Sanitiser Dispenser (Re-run)

    Date:

    22 September 2023


    Title:

    STEAM Education Enriching Knowledge Series: Workshop on Designing an Automatic Hand Sanitiser Dispenser (Re-run)

    Venue:

    Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon

    Description:

    1. To facilitate participants to enhance students’ design and make skills through assembling an automatic hand sanitiser dispenser.

    2. To facilitate participants to promote STEAM education in schools.

    Event Details