552 events found.

STEAM Education Learning, Teaching and Assessment Series: Workshops on the “Science (S1-3) STEAM Learning Module – Innovation and Technology” DIY Learning Kit (2) Model Cars with Regenerative Braking System (RBS) (New)

Venue: OEE901,Oen Hall Building, Ho Sin Hang Campus, Hong Kong Baptist University Objectives: The workshops aim to support teachers in implementing STEAM / I&T-related learning and teaching activities in Science (S1-3) lessons, as well as to facilitate the promotion of STEAM / I&T education in secondary schools. Through the workshops, participants’ knowledge and skills to … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshops on the “Science (S1-3) STEAM Learning Module – Innovation and Technology” DIY Learning Kit (2) Model Cars with Regenerative Braking System (RBS) (New)"

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (English Language Subject) [Re-run]

Venue: STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in English Language subject. To facilitate participants to promote STEAM education in school through coding education. Event Details

STEAM Education Enriching Knowledge Series: (1) Applications of Mathematics: Mathematical formulae – from textbook to real-life applications (Knowledge Enrichment) (New)

Venue: Lecture Theare WB, 4/F, West Block, EDB Kowloon Tong Education Services Centre, 19 Suffolk Road, Kowloon Tong, Kowloon Description: To enhance participants’ understanding of the applications of mathematics and deepen their comprehension of the utilisation and connections of various formulae in daily life, particularly in the field of engineering. Event Details

STEAM Education Enriching Knowledge Series: Seminar on “Challenges and Opportunities of Climate Change on Global Sustainable Agriculture” cum Guided Visit to the Jockey Club Museum of Climate Change (New)

Venue: LT3, Yasumoto International Academic Park, CUHK   Objectives: 1. To enhance teachers’ understanding of the following: – Challenges of climate change on sustainable agriculture; – How innovation and technology (I&T) helps agriculture combat climate change; 2. To enrich teachers’ knowledge about climate crisis, innovative research and solutions for meeting sustainability challenges and the community’s … Continue reading "STEAM Education Enriching Knowledge Series: Seminar on “Challenges and Opportunities of Climate Change on Global Sustainable Agriculture” cum Guided Visit to the Jockey Club Museum of Climate Change (New)"

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Visual Programming Language Tools to Develop Upper Primary Students’ Computational Thinking in Computer Lessons – online course [Re-run]

Venue: Online via Zoom Description: To develop participants’ understanding of the effective use of the “Enriched Module on Coding Education for Upper Primary Level” (Primary 4) to implement coding education To enhance participants’ pedagogical knowledge of using Scratch 3.0 to develop students’ computational thinking and coding skills in school-based Computer lessons To facilitate participants to … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Visual Programming Language Tools to Develop Upper Primary Students’ Computational Thinking in Computer Lessons – online course [Re-run]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit to develop Computational Thinking among Upper Primary Students [Re-run]

Venue: (Event AA) Hong Kong Federation of Education Workers, 5/F, Hong Kong Cultural Core, 698 Shanghai Street, Mong Kok, Kowloon / (Event AB) Room 309 (G.S. room), 3/F, S.K.H. Mung Yan Primary School, 1 King Fung Path, Tuen Mun, N.T. / (Event AC) Room 126, 1/F, Hong Kong Productivity Council Building, 78 Tat Chee Avenue, … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Micro:bit to develop Computational Thinking among Upper Primary Students [Re-run]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch with Micro:bit to develop Computational Thinking among Upper Primary Students [Re-run]

Venue: (Event AA) Hong Kong Federation of Education Workers, 5/F, Hong Kong Cultural Core, 698 Shanghai Street, Mong Kok, Kowloon / (Event AB) Room 309 (G.S. room), 3/F, S.K.H. Mung Yan Primary School, 1 King Fung Path, Tuen Mun, N.T. / (Event AC) Digital Interactive Laboratory, 2/F, HKU Main Library, the University of Hong Kong … Continue reading "STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch with Micro:bit to develop Computational Thinking among Upper Primary Students [Re-run]"

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (General Studies) [Re-run]

Venue: STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon Description: To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in General Studies. To facilitate participants to promote STEAM education in school through coding education. Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Computational Thinking and Unplugged Activities – online course [Re-run]

Venue: Online via Zoom Description: To enhance participants’ understanding of computational thinking and programming concept To enhance participants’ pedagogical knowledge of using unplugged activities to develop students’ computational thinking To facilitate participants to promote STEAM education in school through teaching coding Event Details