STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Visual Programming Language Tools to Develop Upper Primary Students’ Computational Thinking in Computer Lessons – online course [Re-run]

Date:

22 March 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Visual Programming Language Tools to Develop Upper Primary Students’ Computational Thinking in Computer Lessons – online course [Re-run]

Venue:

Online via Zoom

Description:

  1. To develop participants’ understanding of the effective use of the “Enriched Module on Coding Education for Upper Primary Level” (Primary 4) to implement coding education
  2. To enhance participants’ pedagogical knowledge of using Scratch 3.0 to develop students’ computational thinking and coding skills in school-based Computer lessons
  3. To facilitate participants to promote STEAM education in school through teaching coding

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Using App Inventor to Develop Computational Thinking among Upper Primary Students [Re-run]

Date:

19 March 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on Using App Inventor to Develop Computational Thinking among Upper Primary Students [Re-run]

Venue:

STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon 

Description:

  1. To develop participants’ understanding of programming with App Inventor
  2. To enhance participants’ pedagogical knowledge of using App Inventor to develop computational thinking among upper primary students
  3. To facilitate participants to promote STEAM education in school through teaching coding

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Computational Thinking and Unplugged Activities – online course [Re-run]

Date:

11 March 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on Computational Thinking and Unplugged Activities – online course [Re-run]

Venue:

Online via Zoom


Description:

  1. To enhance participants’ understanding of computational thinking and programming concept
  2. To enhance participants’ pedagogical knowledge of using unplugged activities to develop students’ computational thinking
  3. To facilitate participants to promote STEAM education in school through teaching coding

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (English Language Subject) [Re-run]

Date:

29 February 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on Implementing Coding Education to Develop Upper Primary Students’ Computational Thinking (English Language Subject) [Re-run]

Venue:

STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon

Description:

  1. To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in English Language subject.
  2. To facilitate participants to promote STEAM education in school through coding education.

Event Details

“Active Students, Active People” (ASAP) Campaign MVPA60 Mobile Application Design Competition

“Active Students, Active People” (ASAP) Campaign MVPA60 Mobile Application Design Competition


To tie in with the World Health Organisation (WHO)’s recommendation that children and adolescents aged 5-17 should accumulate at least an average of 60 minutes daily of moderate- to vigorous-intensity physical activities (i.e. MVPA60) across the week, the Education Bureau (EDB) included the recommendation as one of the directions of the Physical Education (PE) curriculum in 2017.  In this regard, schools are encouraged to organise various physical activities to help students develop an active and healthy lifestyle.  To create a better sports ambience in schools, the EDB has launched the ASAP Campaign to provide continuous support to schools in promoting sports on all fronts through diversified student activities and teacher professional development programmes since 2021.


The ASAP Campaign – MVPA60 Mobile Application Design Competition is jointly organised by the PE Section and Technology Education Section of the EDB in collaboration with the Lee Shau Kee School of Business and Administration of the Hong Kong Metropolitan University.  Participating students will have the opportunity to showcase their creativity and programming skills by designing a mobile application related to physical fitness, physical activity levels, or promoting participation in physical activities, etc. with the aim of enhancing students’ motivation in active participation in physical activities.


Interested students should register through their respective schools for participation by completing the registration form and return it to PE Section by fax (Fax no.: 2761 4291) or email (cdope5@edb.gov.hk) on or before 29 February 2024 (Thursday).  Late submissions will not be accepted.


For enquiries, please contact Mr YEUNG Tat-man of the PE Section of the EDB on 2713 3964.


Competition Details


Application Form

STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (Re-run)

Date:

22 February 2024


Title:

STEAM Education Enriching Knowledge Series: Application of the Commonly Used Tools and Equipment in STEAM Learning Activities (Re-run)


Venue:

Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon


Description:

  1. To facilitate participants to enhance students’ design and make skills through application of the commonly used tools and equipment in STEAM learning activities .
  2. To facilitate participants to promote STEAM education in schools.

Event Details

Media and Information Literacy (MIL) Series: (5) Seminar on Understanding the Internet, Social Media and Protection of Personal Data Privacy (Re-run)

Date:

28 February 2024


Title:

Media and Information Literacy (MIL) Series: (5) Seminar on Understanding the Internet, Social Media and Protection of Personal Data Privacy (Re-run)

Venue:

Hong Kong News-Expo: 2 Bridges Street, Central, Hong Kong / Online via Zoom

Description:

Through participating in this seminar, teachers can understand:

  1. the influence of internet and social media and the effects of misuse of social media
  2. protection of personal data privacy

Event Details

Innovation and Technology Seminar – The Journey of Soybean Research (New)

Date:

24 February 2024


Title:

Innovation and Technology Seminar – The Journey of Soybean Research (New)

Venue:

LT3, Yasumoto International Academic Park, CUHK 

Description:

The lecture of the “From Soybean Homecoming to Soybean Tiangong Voyage” will be delivered by Professor Lam Hon-ming, MH of The Chinese University of Hong Kong; and schools’ experience in promoting STEAM education through soybean cultivation activities and soybean-themed activities will be shared by some secondary teachers and students representatives.


Objectives:

1. To enhance teachers’ understanding of the following:

    – the use of national key scientific research in the promotion of STEAM / innovation and technology (I&T) education;
    – the use of soybean research in the promotion of national security education (e.g. food security and biosecurity) and values education;

2. To keep teachers abreast of the latest developments in I&T in the area of agricultural biotechnology in breeding, including space mutation breeding techniques illustrated with soybean and Rhizobia;

3. To encourage teachers to direct students to conduct scientific research; and

4. To share with teachers schools’ experiences in promoting STEAM / I&T education through investigations of soybean cultivation.


Event Details

STEAM Education Enriching Knowledge Series: Workshop on Designing and Making a Desktop Air Purifier (New)

Date:

30 January 2024


Title:

STEAM Education Enriching Knowledge Series: Workshop on Designing and Making a Desktop Air Purifier (New)

Venue:

Maker Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok Fu, Kowloon 

Description:

  1. To enhance participants’ knowledge and skills on teaching the design and make of smart devices.
  2. To facilitate participants to promote STEAM education in schools.

Event Details

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch with Micro:bit to develop Computational Thinking among Upper Primary Students [New]

Date:

30 January 2024 / 6 February 2024 / 21 February 2024 / 28 February 2024


Title:

STEAM Education Learning, Teaching and Assessment Series: Workshop on “Enriched Module on Coding Education for Upper Primary Level” – Using Scratch with Micro:bit to develop Computational Thinking among Upper Primary Students [New]

Venue:

G/F, Seminar Room, Main Library, the University of Hong Kong   / Room 126, 1/F, Hong Kong Productivity Council Building, 78 Tat Chee Avenue, Kowloon Tong  

Description:

  1. To deepen participants’ understanding on the knowledge and the concept of computational thinking in coding education with reference to the guideline of ” Computational Thinking – Coding Education: Supplement to the Primary Curriculum” (Primary) 2020″ and the content of the “Enriched Module on Coding Education for Upper Primary Level” (Enriched Module);
  2. To reinforce participants’ proficiency in utilizing the pedagogical approach to develop computational thinking among upper primary students as demonstrated in the enriched module and designing learning activities for teaching computational thinking and coding with using Scratch with Micro:bit;
  3. To enhance participants’ ability to integrate coding in designing practical solutions and develop their understanding of the systematic problem solving procedures; and
  4. To develop positive values and attitudes among participants in ethical use of technology.

Event Details