Maker Space, Room 109, Arts & Technology Education
Centre,145 Junction Road, Lok Fu, Kowloon
Description:
1. To enhance participants’ knowledge and skills on teaching
Designing and Making of Wireless LED Device.
2. To facilitate participants to promote STEAM
education in schools.
After the course, the participants should be able to:
1. understand the basics of sustainable
technologies and their impact on different sectors; and
2. understand the basic concepts of Green
Farming and Renewable Energy and how to apply those concepts with learnable
elements in the school/classroom setting.
Jockey
Club Campus, Hong Kong Metropolitan University
Description:
This
series of workshops is part of the teacher training activities under the Jockey
Club STEAM Education Resources Sharing Scheme of Hong Kong Metropolitan
University, and supported by the Education Bureau. It aims:
1.
to facilitate teachers to adopt innovative teaching strategies of STEAM
education;
2.
to equip teachers with teaching skills required for STEAM education; and
3.
to provide practical STEAM examples.
For
details and application, please refer to the Training Calendar System Course ID as
tabulated below.
Maker
Space, Room 109, Arts & Technology Education Centre,145 Junction Road, Lok
Fu, Kowloon
Description:
1. To enhance participants’ knowledge and skills on teaching programmable
control in walking robots design.
2. To facilitate participants to promote STEAM
education in schools.
1. To develop participants’ understanding of the effective use of the “Enriched Module on Coding Education for Upper Primary Level” (Primary 4) to implement coding education 2. To enhance participants’ pedagogical knowledge of using Scratch 3.0 to develop students’ computational thinking and coding skills in school-based Computer lessons 3. To facilitate participants to promote STEAM education in school through teaching coding
STEM Education Centre, 1/F, Arts & Technology Education Centre, 145 Junction Road, Lok Fu, Kowloon
Description:
1. To enhance participants’ pedagogical knowledge of using coding education to develop students’ computational thinking in English Language subject. 2. To facilitate participants to promote STEAM education in school through coding education.
1. To enhance participants’ understanding of
computational thinking and programming concept
2. To enhance participants’ pedagogical
knowledge of using unplugged activities to develop students’ computational thinking
3. To facilitate participants to promote STEAM
education in school through teaching coding